High Horns is a unique climbing game about goats climbing absurd mountains, there's many ways to play and a lot of ways to finish each mountain, personally I liked to challenge myself and climb without any assistance, which involves climbing on nearly 90 degree walls. It's pretty cool feeling like a real mountain goat lol
For High Horns, I had a significant-ish role, I played a part in the following
- Fixing the grip logic to be compatible with Unity's physics interpolation and partially prevented grabs clipping into objects
- Fixing misplaced objects (e.g handlebars floating off of the mountain)
- Fixed our trinkets system (you could use a tablet to spawn in objects, I cleaned the code up for this and used simple Raycast logic to prevent trinkets spawning in the floor)
- Fixed some lighting problems regarding soft shadows
- Fixed our flag shader logic to pin the flag where its holes are, comparison below

And a showcase of the "debug" visuals I implemented to visualize where the pivot was, black is the anchored verticies
